ESA or The Entertainment Software Association, the video game industry’s governing body, had stated that Snake was the first mobile game. It was introduced in 1990s and it was only there in the Texas Instruments Graphing Calculators. According to Bogost (2011), there were changes in the cell phone gaming in early 1990s. During this period, there was massive improvement in cell phone technology. The mobile devices were developed to handle games well. Bogost (2011) explains that models including Blackberries and PDAs were used more as business tools in spite of toys. Therefore, these models had limited the potential of the gaming companies and developers. In 2007, this perception was, however, changed by the introduction of iPhone (Böhmer et al., 2011). It was marketed as an easy-to-use tool for every age group. The rapid spread of iPhone and development of its competitors have helped in providing huge possibility for the mobile game development. A new range of potential players was made available through phones, which outnumbered traditional gaming. As per the US market statistics as of 2013, there were over 200 million active iOS and Android devices (Band et al., 2016). As a result, the mobile games have increased over market size. The games have enabled the people of every age group to pass their time. The huge accessibility and portability has enticed the gamers to consider mobile gaming instead of other forms of gaming. This has, ultimately, widened the potential audience for mobile gaming.